Spellswords still don't have swords (working on that), but they can trade the strength boost from Silver Weapons for Fire, Earth, Air, or Ice affinity, each of which has its own additional advantages. With Arcane Lore, units with Silver Weapons get an additional strength point, making them on-par with Iron Weapons. Melee Line: Bladedancers can pick up “Silver Weapons” instead of bronze, iron, or mithril, giving them a small strength boost similar to Bronze Weapons.Religion spam is no longer necessary for the Amurites to pick up every mana type Great Sages and Dispel Magic are all they need now. I did it this way so that Amurite GS's could provide a direct benefit to the Amurite war effort, rather than just building normal academies or settling down for pure research. Each academy requires a Great Sage to build it, so the benefits are directly tied to how many you can pump out. They each also grant a small bonuses to research and production which can stack if you build a bunch of them in one city. Rather than being unique wonders that grant specific bonuses, these academies act as secondary sources of mana, allowing the Amurites to build a stockpile of up to 4 sources of mana from only one node on the map.
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